Fingerhack

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: Fingerhack

Hitchhiker's Guide:
Stable (0.F-3) - [ Fingerhack CBM ]
Experimental - [ Fingerhack CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Fingerhack
Bionic ID bio_fingerhack
Difficulty 2
Other
Price $ 3,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 One of your fingers has an electrohack embedded in it; an all-purpose hacking unit used to override control panels and the like (but not computers). Skill in computers is important, and a failed use may damage your circuits. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • right hand 2.
  • This bionic allows the user to hack certain devices (not computers) without the assistance of an ID card or an electrohack. The user must have a high computers skill to increase the chances of successful hacking. It consumes some power per use. It is similar to an electrohack, but gives additional one point bonus to success rate and cannot be broken upon critical fail, instead it will drain your power.
  • Since almost all card readers are in labs and missile silos, this bionic may not be worthwhile, especially because of the sheer abundance of ID cards, which you can find in squads of dead scientists. And you will usually find your first ID card when you can find your first bionic.
( Edit Notes )