Hydraulic Muscles

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: Hydraulic Muscles

Hitchhiker's Guide:
Stable (0.F-3) - [ Hydraulic Muscles CBM ]
Experimental - [ Hydraulic Muscles CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Hydraulic Muscles
Bionic ID bio_hydraulics
Difficulty 6
Toggled true
Act Cost 17
React Cost 17
Time 1
Other
Price $ 4,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 While activated, your muscles will be greatly enhanced, increasing your strength by 20. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 17 bionic power to activate, costs 17 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 4.
    • left arm 8.
    • right arm 8.
    • left leg 14.
    • right leg 14.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 17 power units.
  • This bionic has an over time effect.
  • Causes high noise, and quickly drains power while in use. 17 power per turn and usage.
( Edit Notes )