Railgun

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
: Railgun

Hitchhiker's Guide:
Stable (0.F-3) - [ Railgun CBM ]
Experimental - [ Railgun CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Railgun
Bionic ID bio_railgun
Difficulty 3
Toggled true
Act Cost 1
React Cost 1
Time 1
Other
Price $ 2,200
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 EM field generators in your arms double the range and damage of thrown iron and steel objects at a cost of 1 power per throw, causing them to leave a trail of electricity that can cause additional damage. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • left arm 5.
    • right arm 5.
    • left hand 1.
    • right hand 1.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 1 power units.
  • This bionic has an over time effect.
( Edit Notes )