Power Armor Interface Mk. II
: Power Armor Interface Mk. II Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Power Armor Interface Mk. II |
Bionic ID | bio_power_armor_interface_mkII |
Difficulty | 8 |
Toggled | true |
React Cost | 1 |
Time | 2 |
Other | |
Price | $ 10,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 3.
- head 2.
- This bionic can be turned on, which might have an power cost.
- This bionic can react automatically, which costs 1 power units.
- This bionic has an over time effect.
- This bionic can provide power to powered armor.
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