Scent Vision

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: Scent Vision

Hitchhiker's Guide:
Stable (0.F-3) - [ Scent Vision CBM ]
Experimental - [ Scent Vision CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Scent Vision
Bionic ID bio_scent_vision
Difficulty 8
Toggled true
Act Cost 1
React Cost 1
Time 1
Other
Price $ 4,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 While this system is powered, you're able to visually sense your own scent, making it possible for you to recognize your surroundings even if you can't see it. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • head 3.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 1 power units.
  • This bionic has an over time effect.
WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable.
This page will no longer be updated.
Removed from mainline in 0.E (Ellison)
( Edit Notes )