Electrohack
| , electrohack Hitchhiker's Guide: | |
| General | |
|---|---|
| Materials | plastic / steel |
| Volume | 0.5 liters |
| Weight | 0.251 lbs or 114 g |
| As a Melee Weapon | |
| Bash Dmg | 5 |
| Cut Dmg | 0 |
| To Hit | 1 |
| Moves per attack | 74 |
| Base damage / 100 move | 6.76 |
| Other | |
| Price | 4 $ |
Notes
Electrohacks are used for card readers or safes that require it. Note usually a card reader will open only the door and not deactivate any defenses inside of the place the reader is located. Safe locks come in 3 flavors, electronic (electrohack), key (lockpick), and standard (stethoscope or enhanced hearing bionics maybe some mutations).
Chances of a successful hack are determined by a random normal distribution roll, with the mean being your computers skill + (your intelligence - 2) / 2, and the standard deviation being 5. All hackable devices are the same difficulty. Rolling 6 or more succeeds, rolling less than 0 trips an alarm, and rolling less than -5 destroys your electrohack (including any installed battery). If using a fingerhack bionic, a random amount of bioelectric energy is drained instead.
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