Manhack
e manhack Hitchhiker's Guide: | |
Hit Points | 10 |
---|---|
Species | robot |
Default Faction | defense_bot |
Size | squirrel sized |
Weight | 7.00 kg |
Material | steel |
Phase | steel |
Speed | 190 |
Combat | |
Melee Sk | 10 |
Damage | 2d4 bash + 12 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 2 |
Cut Armor | 8 |
Other | |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 8 |
Flags | SEES, FLIES, NOHEAD, ELECTRONIC, NO_BREATHE, INTERIOR_AMMO |
Vision | 40 |
Night Vision | 1 |
This creature is a squirrel sized robot. It's a very competent fighter with very low hit points. It's faster than you, clumsy, has low armor against bashing weapons and moderate armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can fly over water, traps, fire and acid, has no distinguishable head (it's unaffected by head shots), can be damaged by EMP blasts and become friendly, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), internal ammo storage, and nothing else.
Being made of steel, it's vulnerable to electricity.
When it dies, it breaks (so, it can now be disassembled).
(View - Edit Notes )Notes
- Half-life reference. Can be crafted as Inactive manhacks and activated as friendly robots.
- Can be hard to hit in both melee and with throwing. Shooting them is best, then throwing, last melee. If you have to melee them, drop all torso equipment and use the best + to hit weapon you have.
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