Fungal tower

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T fungal tower

Hitchhiker's Guide:
Stable (0.F-3) - [ fungal tower ]
Experimental - [ fungal tower ]

Hit Points 300
Species fungus
Default Faction fungus
Size tank sized
Weight 1,400.00 kg
Material stone
Phase stone
Speed 100
Combat
Melee Sk 9
Damage 3d4 bash + 5 cut
Dodge Sk 3
Protection
Bash Armor 20
Cut Armor 15
Other
Special Ab FUNGUS_FORTIFY
SA Cooldown 10 turns
Aggressiveness 100
Morale 100
Difficulty 40
Flags NOHEAD, POISON, IMMOBILE, HARDTOSHOOT, NO_BREATHE, QUEEN
Vision 40
Night Vision 1
 An enormous fungal tower. On closer inspection, its cap is supported by LOTS of fungal tendrils of various thicknesses, emerging from yet more bristling tendrils at ground level. Between this redundancy and their noticeable movement creating frequent gaps, it's tough to get a solid shot on the thing. 

This creature is a tank sized fungus. It's a very competent fighter with insanely high hit points. It's as fast as you, agile, has extremely high armor against bashing weapons and very high armor against cutting ones (that includes bullets). Its special ability allows it to grows hedgerows, every 10 turns.

It has extremely high morale and it's totally aggressive. Being a fungus, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.

It has no distinguishable head (it's unaffected by head shots), is poisonous to eat (produces tainted meat when butchered), cannot move, is very hard to shoot at (some hits are treated as misses), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), when it dies, local populations start to die off too, and nothing else.

Being made of stone, it's vulnerable to nothing in particular.

When it dies, nothing in particular happens.


(View - Edit Notes )Notes

  • If you kill this monster, no new random fungals will spawn. The various fungal monsters can still create spores and infect others if they could before, however.
  • Beware that you also need to kill any nearby giant fungal blossoms.
( Edit Notes )