Grim howler

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w grim howler

Hitchhiker's Guide:
Stable (0.F-3) - [ grim howler ]
Experimental - [ grim howler ]

Hit Points 48
Species zombie
Default Faction zombie
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 116
Combat
Melee Sk 5
Damage 2d4 bash + 4 cut
Dodge Sk 2
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab HOWL
SA Cooldown 10 turns
Aggressiveness 100
Morale 100
Difficulty 4
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, KEENNOSE, BASHES, POISON, NO_BREATHE, REVIVES, FUR, BONES
Vision 40
Night Vision 5
 A zombified wolf. Its mouth oozes with a black substance, coating the vicious-looking white fangs. 

This creature is a dog sized zombie. It's a competent fighter with low hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to generate an ear-piercing howl, every 10 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, being hurt. It's also afraid of nearby fires.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), is able to track scents particularly well, can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce fur when butchered, can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

  • Fast but fragile zombified wolf, as the name implies, it howls when it spots you. This attracts other monsters by generating a lot of noise.
( Edit Notes )