Slimespring
O slimespring Hitchhiker's Guide: | |
Hit Points | 40 |
---|---|
Species | mutant |
Default Faction | player |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Speed | 100 |
Combat | |
Melee Sk | 6 |
Damage | 2d4 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 12 |
Cut Armor | 0 |
Other | |
Special Ab | SLIMESPRING |
SA Cooldown | 15 turns |
Aggressiveness | 75 |
Morale | 100 |
Difficulty | 19 |
Flags | SEES, HEARS, SMELLS, GOODHEARING, NOHEAD, POISON, VENOM, WARM, GUILT |
Vision | 40 |
Night Vision | 5 |
This creature is a human sized mutant. It's a competent fighter with low hit points. It's as fast as you, quite clumsy, has high armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to cheers people up, and can help with bleeding and bite wounds, every 15 turns.
It has extremely high morale and it's very aggressive. Being a mutant, it's afraid of nearby fires, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, is able to track noises particularly well, has no distinguishable head (it's unaffected by head shots), is poisonous to eat (produces tainted meat when butchered), its attacks can poison you, is warm blooded (it appears in infrared), drops your morale when you kill it, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, making pool of acid where it dies.
(View - Edit Notes )Notes
- Can be generated by the player if you have the right Slime threshold mutation
- If generated by the player, it will be friendly.
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