Slimespring

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O slimespring

Hitchhiker's Guide:
Stable (0.F-3) - [ slimespring ]
Experimental - [ slimespring ]

Hit Points 40
Species mutant
Default Faction player
Size human sized
Weight 81.50 kg
Material flesh
Speed 100
Combat
Melee Sk 6
Damage 2d4 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 12
Cut Armor 0
Other
Special Ab SLIMESPRING
SA Cooldown 15 turns
Aggressiveness 75
Morale 100
Difficulty 19
Flags SEES, HEARS, SMELLS, GOODHEARING, NOHEAD, POISON, VENOM, WARM, GUILT
Vision 40
Night Vision 5
 A familiar-looking blob of goo. It sprouts the occasional eyestalk. 

This creature is a human sized mutant. It's a competent fighter with low hit points. It's as fast as you, quite clumsy, has high armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to cheers people up, and can help with bleeding and bite wounds, every 15 turns.

It has extremely high morale and it's very aggressive. Being a mutant, it's afraid of nearby fires, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, is able to track noises particularly well, has no distinguishable head (it's unaffected by head shots), is poisonous to eat (produces tainted meat when butchered), its attacks can poison you, is warm blooded (it appears in infrared), drops your morale when you kill it, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, making pool of acid where it dies.


(View - Edit Notes )Notes

  • Can be generated by the player if you have the right Slime threshold mutation
  • If generated by the player, it will be friendly.
( Edit Notes )