Tailor's kit
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| ; tailor's kit Hitchhiker's Guide: | |
| General | |
|---|---|
| Materials | plastic / steel |
| Volume | 0.5 liters |
| Weight | 0.22 lbs or 100 g |
| As a Tool | |
| Function | SEW_ADVANCED |
| Ammo (start/max) | (50 / 400) |
| Ammo Type | thread, sinew, plant fibre |
| Duration | 0 turns |
| Other | |
| Price | 10 $ |
| Use Action | REPAIR_ITEM |
| Flags | CUT 1 |
| As a Melee Weapon | |
| Bash Dmg | 0 |
| Cut Dmg | 0 |
| To Hit | -2 |
“ This is a high quality, plastic kit with a variety of needles, some plastic spools for thread, some small scissors, even a small heating element for melting and joining plastic. Use a tailor's kit to customize your clothing and armor. This uses your tailoring skill. ”
Notes
- Can be used to repair cotton, leather, wool, fur, nomex, and neoprene items
- It can also improve items. You can add various types of linings and padding. All which will increase the encumbrance of the item. And all will need a source of items you patch the object with. For example, to patch with leather, you need a leather patch.
- You can add any combination of patches to an item, but you may only patch with each material once.
Changes