Turn
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A turn is the main time division used by the game engine to organize and process actions performed by creatures, objects, fields, etc.
- A turn in 0.D (Danny) always lasts six seconds. Or, in other words, ten turns are equal to one minute.
- In 0.E (Ellison) turn lasts one second. This means one minute is 60 turns.
- Transition from 6 second turns in 0.D (Danny) to 1 second turns in 0.E (Ellison) is mostly seen in faster movement per tile. Other turn based mechanic either self-adjusted or were manualy adjusted in the development process.
The amount of actions a creature (including the player's character) can perform in a turn is based on the available move points for that creature in that turn.
At the start of each turn:
- Events are processed
- Missions are processed
- Time display is processed if you don't have a watch
- Check the player for overdose, hunger, thirst, fatigue, healing mutations, pain and radiation levels
- Autosaves if appropriate
- Checks if the inconspicuous trait kicks in
- Corpses are checked for deletion
- Player performs actions
- The player scent is updated
- Vehicle moves
- Fields are processed
- Active items (such as active flashlights) are processed
- Creatures move (unfriendly act first)
- Body temperature is updated
- Skill rust is checked
- Morale is updated